﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace XNA_2DFramwork
{
    public class KeyBoardControl : GameObject, IDirectInput<KeyboardState>
    {
        public KeyBoardControl(Game game) : base(game)
        { 
        }

        public void Control(KeyboardState input)
        {
            
        }

        public override void Update()
        {
        }

    }
}
